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[TUTO] Information Admin Serveur le Mar 9 Mar - 1:16
Voici un topic réservé à tous les administrateurs de serveur de jeu Bad Company 2.
En cas de soucis, postez un poste merci.
Utilitaires d'administration :
BC2CC : http://www.bc2cc.com/downloads.html
(conseillé)
BFBC2ADMIN : http://www.bfbc2admin.com/node/37
Bannière de votre serveur :
Vous pouvez ajouter une bannière qui sera vu au chargement de la map,
voici les conditions :
Dimensions: 512x64
Format: .png
Poid total : 127Kb
URL limitée à 64 caractères.
Traduction des maps dans le fichier .txt :

Maplist :
NOTE :
Il est pour le moment impossible de mixer les modes dans une même liste
de maps automatiquement (une map en conquest puis une
map rush etc...) DICE travail actuellement dessus. La seule
solution pour le moment, est de le faire manuellement.
Commandes RCON :
En cas de soucis, postez un poste merci.
Utilitaires d'administration :
BC2CC : http://www.bc2cc.com/downloads.html
(conseillé)
BFBC2ADMIN : http://www.bfbc2admin.com/node/37
Bannière de votre serveur :
Vous pouvez ajouter une bannière qui sera vu au chargement de la map,
voici les conditions :
Dimensions: 512x64
Format: .png
Poid total : 127Kb
URL limitée à 64 caractères.
Traduction des maps dans le fichier .txt :

Maplist :
// Traduction des modes en langage serveur :
Conquest = CONQUEST
Rush = RUSH
Squad Rush = SQRUSH
Squad Team Deathmatch = SQDM
// Liste des maps avec leur "code":
Panama Canal = mp_001
Valparaíso = mp_002
Laguna Alta= mp_003
Isla Inocentes = mp_004
Atacama Desert = mp_005
Arica Harbor = mp_006
White Pass = mp_007
Nelson Bay = mp_008
Laguna Presa = mp_009
Port Valdez = mp_012
// Exemple d'une série de maps :
CONQUEST
levels/mp_001
levels/mp_003
levels/mp_005
levels/mp_007
levels/mp_009cq
// Liste des maps disponibles selon les modes :
CONQUEST
levels/mp_001
levels/mp_003
levels/mp_005
levels/mp_007
levels/mp_009cq
RUSH
levels/mp_002
levels/mp_004
levels/mp_006
levels/mp_008
levels/mp_012gr
SQRUSH
levels/mp_001sr
levels/mp_002sr
levels/mp_005sr
levels/mp_012sr
SQDM
levels/mp_004sdm
levels/mp_006sdm
levels/mp_007sdm
levels/mp_009sdm
NOTE :
Il est pour le moment impossible de mixer les modes dans une même liste
de maps automatiquement (une map en conquest puis une
map rush etc...) DICE travail actuellement dessus. La seule
solution pour le moment, est de le faire manuellement.
Commandes RCON :
help : Shows a basic command listing.
admin.runScript : Executes a file in the “AdminScript” directory of the server, such as “Startup.txt” or a file that you have custom-defined.
punkBuster.pb_sv_command : Executes a raw punkbuster command on the server. You can use this to set up timed messages, etc.
admin.yell : Displays a message on players’ screens for the amount of time indicated. The duration is measured in milliseconds and must be >0 and <60000 — for instance, 10000 means 10 seconds. The message must be less than 100 characters long. “players” can be “all”, “team ”, “squad ” or “player ”.
admin.runNextLevel : Switches to the next level in the map cycle.
admin.restartMap : Ends the current round and restarts with the same map.
admin.listPlayers : Lists all players in the server ( is in the same format as it is for admin.yell). For each player, it prints lines for the clantag, player name, squad number, and team number.
admin.kickPlayer : Kicks a specified player. You can find the exact player name from admin.listPlayers.
admin.banPlayer : Ban a player for the specified amount of time. Timeout can be “perm” for permanent, “round” for until the end of the round, or “seconds ” for some number of seconds.
admin.banIP : Like admin.banPlayer, but for an IP address. There is currently no way to find a player’s IP address through the game.
admin.unbanPlayer : Unbans a player. Currently this is broken.
admin.unbanIP : Unban an IP.
admin.clearPlayerBanList : Clear the entire ban list at once.
admin.clearIPBanList : Clear the entire IP ban list at once.
admin.listPlayerBans : See all players that are banned. The format is very ugly.
admin.listIPBans : See all IPs that are banned. The format is very ugly.
reservedSlots.load : Re-load the reservedslotslist.txt file that is loaded by the game when it starts. You can change the contents of this file through the “Easy setup” page in your control panel.
reservedSlots.save : Re-save the reservedslotslist.txt file.
reservedSlots.addPlayer : Grant a player a reserved slot by adding him to the list.
reservedSlots.removePlayer : Remove a player’s reserved slot.
reservedSlots.clear : Clear all reserved slots at once.
reservedSlots.list : List the current reserved slots.
mapList.load, mapList.save, mapList.list, malList.clear, mapList.remove : These behave just as the reservedSlots functions do. Some are broken, currently.
mapList.append : Adds a map to the end of the current map list. Currently broken.
vars.gamePassword, vars.punkBuster, vars.hardCore, vars.ranked, vars.rankLimit, vars.teamBalance, vars.friendlyFire, vars.playerLimit, vars.bannerUrl, vars.serverDescription, vars.killCam, vars.miniMap, vars.crossHair, vars.3dSpotting, vars.miniMapSpotting, vars.thirdPersonVehicleCameras : These do as you might expect, and “true” or “false” is used for most of them. You should set them through your “Easy setup” page instead, so that they are saved across server restarts.
























